About Jesse


Ever since I was young I have had a fascination with how things function.

I spent my youth taking apart electronic devices and building interactive games from the components.

My creative talent was inspired by my grandfather and his extensive work in architecture of large public spaces.

My father involved me at a young age in the building of commercial and residential custom structures.

I was given a computer at a very young age and was taught programming in elementary school.

During my studies in England I was able to utilize many tools with the opportunity to work on Bridgeport mills and plastic fabrication in our labs on the university campus.  I enjoy building robotic devices and mechanical tools.

I have spent my adult life building interactive software and products.

My passion for design drives my life and defines my future.


– Jesse Jay Wallace

View Jesse Wallace's profile on LinkedIn

Jesse Jay Wallace

“Monetizing creativity and making dreams reality for seven years!” – Jesse

Jesse was formally educated in product design at Brunel University in London England.

Jesse received a B.S. and a B.A. in design from San Francisco State University. His main concentrations focused on Mechatronics, Plastic Injection Molding, Automation, Machining, Enviromental Impact and Life Cycle Analysis.

Jesse’s portfolio comprises of over 25 popular viral games and over 7 mobile apps. Jesse’s work has been published by MTV/Nickelodeon, Armor Games, Slixmedia, MaxGames and others.

You can find me in the mountains.

Adventure Seeking


International Experience

I have experience living in different countries around the globe.  Much of my time has been spent adapting to different cultures and societies.  I have confidence working and managing abroad and never jeopardize patience and virtue.



You can find my Adventure Videos here.


Misc Statistics + Questions and Answers

Highest viewed viral game:

  • Title: Gum Drop Hop
  • Plays: 360,000,000  in 3 Years (1/2 billion to date)
  • Development Time: 3 Weeks

Who builds your games?

I developer all my own games.  This includes story writing; Drawing animations and characters;  Programming and developing a game engine;  Marketing and publishing the final product.


Where are you located?

I have recently moved back to California from Switzerland.


Which part of the games do you work on?

I Start with my characters and illustrations.  I then make animations and program the engine.  After that the game slowly progresses into a narrative.  I do everything on the computer, no sketching or analog development.  I then polish up and find a publisher.

View Jesse Wallace's profile on LinkedIn